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OReilly Drupal Development Tricks for Designers (Mar 2012)

Subject: OReilly Drupal Development Tricks for Designers (Mar 2012)
Posted: Fri May 18, 2012 7:24 pm (GMT 0.00)


Take your Drupal skills even further with valuable tricks for making site building truly efficient. In this concise guide—the third in a series by award-winning designer Dani Nordin—you’ll learn how to set up your own development environment, quickly update your modules, and use version control to protect yourself from bonehead mistakes.

Handle repetitive tasks with ease, avoid hours of frustration, and devote more time to pushing the envelope of Drupal design—just by picking up the basics of a few developer tools. It’s much more than simple coding; it’s real, honest-to-goodness developer Ninja Magick.

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-Learn basic commands and use them in Drupal on the command line

-Set up your local development environment, and learn ways to collaborate on code with others

-Download modules, themes, libraries, and more with Drush, the Drupal shell

-Use Git, the free version control system, and create a GitHub account

-Pack content types, views, and other functionality you use often into a custom module with Features

Table Of Content

Setting Up a Local Development Environment

Chapter 1 Setting Up a Local Development Environment and Installing Drupal

-Step 1: Install MAMP

-Step 2: Setting Up Your Main File Structure

-Step 3: Setting Up the Drupal files

-Step 4: Creating the Database

-Step 5: Install Drupal

Chapter 2 Working on the Command Line: Some Basic Commands

Commands

-That Wasn’t So Bad, Was It?

Chapter 3 Installing Drush

-Installing Drush

-Another Option: Creating a Symbolic Link to Drush

-Now the Fun Begins

-Putting This in Action: Installing Modules

Chapter 4 Getting Started with Version Control

-Master Versus Origin

-Setting Up Git for Your Workflow

-Step 1: Create an SSH Key

-Step 2: Install Git

-Step 3: Set Up Your Git Configuration

-Step 4: Set Up a GitHub Account

-Step 5: Create the Remote Repository

-Step 6: Set Up the Local Repository

-So What Happens on a Team?

-First Things First: The Git Workflow

-And There We Go

-Using Features and Drush Make to Make Development Easier

Chapter 5 Using Features in Your Workflow

-Still More Awesomeness Awaits

Chapter 6 Making Drupal Easier: Working with Drush Make and Installation Profiles

-Step 1: Install Drush Make

-Why This Is Lovely

-Getting Started with Install Profiles

-So Here We Are

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Lynda.Com Adobe Dreamweaver CS6 Essential Training-iRONiSO

Subject: Lynda.Com Adobe Dreamweaver CS6 Essential Training-iRONiSO
Posted: Fri May 18, 2012 3:46 pm (GMT 0.00)


Discover how to build web sites, prototypes, and more in this course on Adobe Dreamweaver CS6. Author James Williamson shows designers how to take control of their site by properly naming and structuring files and folders; how to create new documents and web pages from scratch or with starter pages; and how to add content such as text, images, tables, and links. James also provides a background on the languages that power projects built in Dreamweaver—HTML and CSS—and introduces the programming features in the application, for developers who want to dig right into the code. The last chapter shows how to finesse your project with interactive content such as CSS3 transitions and Spry widgets.

http://www.lynda.com/Dreamweaver-tutorials/Dreamweaver-CS-Essential-Training/97613-2.html

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New Features in Unity 3.5

Subject: New Features in Unity 3.5
Posted: Fri May 18, 2012 3:45 pm (GMT 0.00)


Through out these lessons, we’ll learn how to utilize Unity’s Pathfinding system to create quick and efficient AI.

Then we’ll move on by discussing the new particle system interface called Shuriken where we’ll create a pillar of fire.

After that, we’ll get into working with the HDR capabilities and create a stunning composition in real time.

Then we’ll finish this course up by discussing light probes and occlusion culling.

Both are great ways to create a beautiful game but also keep our performance costs low.

FLV / 1280 x 720 / 2 hr.09 min. / + Exercise files

http://www.digitaltutors.com/11/training.php?pid=693

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Lynda.com – Fireworks CS6 Essential Training

Subject: Lynda.com – Fireworks CS6 Essential Training
Posted: Fri May 18, 2012 3:44 pm (GMT 0.00)


Join Ray Villalobos in this course, Fireworks CS6 Essential Training, as he shows how to create custom web graphics and web site mockups with Adobe Fireworks CS6. The initial chapters explain the basics: how to get around in the interface and create and organize documents. The course proceeds to cover all the essential drawing features in Fireworks, from drawing simple lines and shapes to applying fills, strokes, and opacity values to objects. The course also covers how to move, scale, and otherwise transform text and images as well as create symbols, use sprites, and integrate CSS and jQuery Mobile.

Topics include:

Working with the menus, panels, and object properties

Saving and exporting files

Optimizing graphics

Applying opacity, blending modes, and live filters to drawing objects

Drawing vector shapes

Masking objects

Animating with states

Using the 9-slice scaling tool

Creating symbols and symbols for sprites

Using batch commands

Creating jQuery Mobile templates

http://www.lynda.com/Fireworks-tutorials/Fireworks-CS-Essential-Training/97617-2.html

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Lynda.com – Audition CS6 Essential Training

Subject: Lynda.com – Audition CS6 Essential Training
Posted: Fri May 18, 2012 3:43 pm (GMT 0.00)


Audition CS6 Essential Training demonstrates all of the major features of Adobe Audition and prepares sound editors to start enhancing and correcting audioùwhether it’s music, dialogue, or other sound effects. Author and musician Garrick Chow begins by covering how to import, record, and manage media files, from extracting audio and importing video, to creating a new multitrack session from scratch. The course then dives deep into editing, repairing, and cleaning up audio files, using the Waveform and Multitrack Editors, and the Spectral Frequency Display. It also covers how to use built-in effects, how to mix both stereo and surround audio tracks, and how to work with video projects from Premiere Pro.

Topics include:

Setting up the interface

Setting up inputs and outputs

Importing audio and video

Understanding audio terminology, such as frequency and amplitude

Adjusting clips in the Waveform Editor

Cleaning and repairing audio

Applying effects

Working with tracks in the Multitrack Editor and Mixer panel

Editing the soundtrack of video

Performing surround mixing

http://www.lynda.com/course-tutorials/Audition-CS-Essential-Training/97615-2.html

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Vray Adv 2.30.01 Max2013 x64

Subject: Vray Adv 2.30.01 Max2013 x64
Posted: Fri May 18, 2012 3:42 pm (GMT 0.00)


Vray 2.30.01 for 3ds max 2013 x64 | 166 Mb

• Support for 3ds Max 2013

• Support for motion blur (transformation and deformation) with V-Ray RT and V-Ray RT GPU

• Optimized interactive rendering using the NVIDIA CUDA™ architecture in addition to OpenCL

• New "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings

• Support for Ornatrix 2.0

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Vray Adv 2.30.01 Max2012 x64

Subject: Vray Adv 2.30.01 Max2012 x64
Posted: Fri May 18, 2012 3:41 pm (GMT 0.00)


Vray 2.30.01 for 3ds max 2012 x64 | 166 Mb

• Support for 3ds Max 2012

• Support for motion blur (transformation and deformation) with V-Ray RT and V-Ray RT GPU

• Optimized interactive rendering using the NVIDIA CUDA™ architecture in addition to OpenCL

• New "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings

• Support for Ornatrix 2.0

Download
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